Tír na Tíre
The current Tír na Tíre Play By Post campaign uses Hero Points as a means of rewarding play.
The DM awards points based on the kind of play he wants to encourage. This includes, but is not limited to, the following…
- Creative problem solving
- Exemplary roleplaying (e.g., performing actions clearly not beneficial to your character because they are in keeping with your character’s nature)
These Hero Points may be spent in a number of ways. Some examples include…
- 1 point – Gain +1 to an attack roll
- 1 point – Gain +2 to a damage roll
- 1 point – Gain +1 to a skill roll
- 2 points – Gain +2 to a skill roll
- 3 points – Gain +2 to an attack roll
- 3 points – Gain +4 to a damage roll
- 3 points – Gain +3 to a skill roll
- 4 points – Gain +4 to a skill roll
- 6 points – Gain +3 to an attack roll
- 6 points – Gain +8 to a damage roll
- 6 points – turn a hit into a critical hit
The spending of Hero Points should be negotiated with the DM, which he will consider on a case-by-case basis and then make a judgement call. The points should allow the players to tip the balance of events slightly in their favour, which will be most important in borderline cases. Thus a near miss can become a hit. Or an enemy’s lucky bare hit can be downgraded to a miss, when a character is especially sorely pressed.
Hero Point Bonuses do not stack with other Hero Point Bonuses, but do stack with other modifiers. Hero Points cannot be exchanged between characters.
While the DM will track hero points in a shared spreadsheet the players are also encouraged to record them on their character sheets.